<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.0.4" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Pocket Vineyard &#8212; Day 2: High Concept</title>
	<link>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/</link>
	<description>Videogame concepts from a professional designer</description>
	<pubDate>Tue, 06 Jan 2009 08:04:21 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.4</generator>

	<item>
		<title>by: werutzb</title>
		<link>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-24489</link>
		<pubDate>Wed, 08 Oct 2008 01:43:06 +0000</pubDate>
		<guid>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-24489</guid>
					<description>Hi!

I want to extend my SQL knowledge.
 I red really many SQL resources and would like to
read more about SQL for my work as oracle database manager.

 What would you recommend?

Thanks,
Werutz</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>I want to extend my SQL knowledge.<br />
 I red really many SQL resources and would like to<br />
read more about SQL for my work as oracle database manager.</p>
<p> What would you recommend?</p>
<p>Thanks,<br />
Werutz
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Pag</title>
		<link>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-13883</link>
		<pubDate>Mon, 31 Mar 2008 15:26:28 +0000</pubDate>
		<guid>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-13883</guid>
					<description>Kinder Surprise has similar codes in their chocolate eggs, I believe. Although I'm not sure what they unlock exactly on their website since I haven't been there.</description>
		<content:encoded><![CDATA[<p>Kinder Surprise has similar codes in their chocolate eggs, I believe. Although I&#8217;m not sure what they unlock exactly on their website since I haven&#8217;t been there.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Megleheashy</title>
		<link>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-13881</link>
		<pubDate>Mon, 31 Mar 2008 14:49:38 +0000</pubDate>
		<guid>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-13881</guid>
					<description>Do you know if some company use the same marketing concept as &lt;a href="http://astore.amazon.com/buy-webkinz-dog-frog-20" rel="nofollow"&gt;Webkinz&lt;/a&gt;? 
 
I'm writing a few articles right now and want to get some info and opinions.</description>
		<content:encoded><![CDATA[<p>Do you know if some company use the same marketing concept as <a href="http://astore.amazon.com/buy-webkinz-dog-frog-20" rel="nofollow">Webkinz</a>? </p>
<p>I&#8217;m writing a few articles right now and want to get some info and opinions.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: GameIdeas.org &#187; Blog Archive &#187; What I learned from this blog</title>
		<link>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-527</link>
		<pubDate>Wed, 14 Mar 2007 02:32:37 +0000</pubDate>
		<guid>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-527</guid>
					<description>[...] The assignment I got at my new job was to work on a licensed title. It would have been easy to go for the obvious idea, the kind of stuff you always see for licensed games. In fact, at first I did. When I looked back on what I&#8217;d written, I realized that I could do better than that. Heck, I&#8217;d done a more interesting concept for a game about wine, of all things. That pushed me to search for something better, something that would do justice to the license and would be more interesting to play. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The assignment I got at my new job was to work on a licensed title. It would have been easy to go for the obvious idea, the kind of stuff you always see for licensed games. In fact, at first I did. When I looked back on what I&#8217;d written, I realized that I could do better than that. Heck, I&#8217;d done a more interesting concept for a game about wine, of all things. That pushed me to search for something better, something that would do justice to the license and would be more interesting to play. [&#8230;]
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Pierre-Alexandre Garneau</title>
		<link>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-21</link>
		<pubDate>Wed, 01 Nov 2006 02:56:33 +0000</pubDate>
		<guid>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-21</guid>
					<description>I'm actually pretty happy just to have found something that doesn't sound too bad -- it ain't an easy subject. But yeah, variety could be a problem. I still have a few days left to work on this, so I'll try to find a solution to keep players hooked for a long while.</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually pretty happy just to have found something that doesn&#8217;t sound too bad &#8212; it ain&#8217;t an easy subject. But yeah, variety could be a problem. I still have a few days left to work on this, so I&#8217;ll try to find a solution to keep players hooked for a long while.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: brem</title>
		<link>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-20</link>
		<pubDate>Wed, 01 Nov 2006 00:36:27 +0000</pubDate>
		<guid>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-20</guid>
					<description>Sounds to me it falls in the "nintendog" niche.</description>
		<content:encoded><![CDATA[<p>Sounds to me it falls in the &#8220;nintendog&#8221; niche.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Thelo</title>
		<link>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-19</link>
		<pubDate>Wed, 01 Nov 2006 00:30:03 +0000</pubDate>
		<guid>http://www.gameideas.org/2006/10/31/pocket-vineyard-day-2-high-concept/#comment-19</guid>
					<description>Pretty casual indeed. I'd think the biggest risk with that kind of game (or toy) is that you would quickly run out of things to do. The initial setup might be interesting since you do have choices to make, but once the setup is done it can be hard to find reasons to go back to it...

Yeah, I know, it's a hypothetical game about &lt;em&gt;wine&lt;/em&gt; of all things. Pretty limitating.</description>
		<content:encoded><![CDATA[<p>Pretty casual indeed. I&#8217;d think the biggest risk with that kind of game (or toy) is that you would quickly run out of things to do. The initial setup might be interesting since you do have choices to make, but once the setup is done it can be hard to find reasons to go back to it&#8230;</p>
<p>Yeah, I know, it&#8217;s a hypothetical game about <em>wine</em> of all things. Pretty limitating.
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
