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Archive for November, 2006

Zelda Begins — Day 3: Concept

Link’s parents were the leaders of a small village near the frontier of Hyrule. When Link was little, the king of Hyrule sought to unify the land by invading the neighboring country. During this long war, that country’s army invaded the village. To make sure no rebels would rise, Ganondorf — that country’s king — […]

Zelda Begins — Day 2: Thought Process

I’ve got less time to spend on this game concept this week, so I don’t have a full concept at this point. I did spend some time on it however, so I decided to make a post about my current thought process.
To reinvent a classic such as Zelda, I think the best way is to […]

Reinventing a Classic

Yesterday I went to see Casino Royale with a friend of mine. It’s a great movie that puts a great new twist on James Bond. It’s similar enough that you recognize the suave spy, but different enough that it feels like a breath of fresh air. When the movie ended, the first thing I said […]

Pancho Villa — Day 5: Missions

My other site got Digged earlier this week, so I spent yesterday tweaking that site and writing a new article for it, rather than updating this site. So that explains the absence of update yesterday.
Today, I’ve listed the missions of the Pancho Villa game. All of these missions are based on Villa’s life — or […]

At its core, the concept for this game is a third person shooter, like Gears of War but with more sombreros. The innovation is more in the historical setting and the feel of the game than in technical gameplay aspects. Nevertheless, a few game mechanics are worth detailing.
Horseback Riding
Pancho Villa is renowned for his daring […]

The theme for this week’s game is “Mexico”, a pretty broad subject indeed. After spending some time thinking about it, I remembered a popular bandit and hero of the Mexican revolution: Pancho Villa!
There haven’t been many games based on the lives of real people for some reason. I think it can be a great way […]

This Week’s Theme

First of all, sorry for the lack of update last Friday. I was away most of the day and updating would have meant rushing it. I figured no update was better than a crappy update.
Anyway, as usual I picked a platform and a theme at random and will use them as the basis for this […]

Brem mentioned in yesterday’s comment that he’d like to know more about the storyline. Indeed, I haven’t talked about it much so far, so that’s my subject for today. Let’s start with the world’s story and then continue with how the story progresses in-game.
Background Story
Super-hero worlds really gain from having a reason why there are […]

As a designer, I like giving control over the game to the player. That’s the one thing games do better than any other media: while the audience watches a TV show or a movie passively, they have a real influence over the events in a game. Too many game designers try to tell something to […]

As Spider-Man would say: “With great power comes great responsibility”. Super-heroes have a moral duty to help the world, but they must also balance that duty with living their ordinary lives. Super-man, Spider-man, Batman, The Incredibles, even Wolverine: they all must balance their super life with their ordinary life.
This is the basis of many super-hero […]

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