New Design Challenge
December 5th, 2006 by Pierre-Alexandre Garneau
Last week I was working on stuff that required a lot of writing and a lot of my time, so I didn’t feel like writing some more in this blog. But that’s pretty much over, so I can come back to updating this site. This week is a return to a random theme too.
So, this week’s theme is:
- Theme: Architecture
- Platform: Xbox 360
There are a few architecture games on the market. I believe The Sims was first planned as an architecture game, until Will Wright figured he had more fun playing with the people in the house than with the house itself. I also remember playing a creative bridge building game called Pontifex a while ago. Still, it would be hard to consider the world of architecture games as overcrowded.
The cool thing about an architecture game is that it leaves a lot of room for players to be creative. So many games are about destroying things, it’s nice to have some titles that are about creating stuff. (Don’t get me wrong, I like blowing stuff up as much as the next guy — probably more than the next guy, actually)
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