<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.0.4" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: The 10 Minutes Game Sales Potential Test</title>
	<link>http://www.gameideas.org/2007/02/12/the-10-minutes-game-sales-potential-test/</link>
	<description>Videogame concepts from a professional designer</description>
	<pubDate>Tue, 06 Jan 2009 08:40:19 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.4</generator>

	<item>
		<title>by: Pierre-Alexandre Garneau</title>
		<link>http://www.gameideas.org/2007/02/12/the-10-minutes-game-sales-potential-test/#comment-254</link>
		<pubDate>Wed, 21 Feb 2007 13:49:33 +0000</pubDate>
		<guid>http://www.gameideas.org/2007/02/12/the-10-minutes-game-sales-potential-test/#comment-254</guid>
					<description>I think budgets for AAA games will keep going up, just like budgets for movies have kept going up. There's just too much pressure to make the bigger thing for this not to happen (at least, as long as the video games market keeps expanding).

However, with improving technology and tools, it becomes much easier to make a good game without huge budgets. The success of casual games comes from this. I think the biggest hurdle for this kind of project is financing, however. Hopefully a method to finance medium-size projects will come up.</description>
		<content:encoded><![CDATA[<p>I think budgets for AAA games will keep going up, just like budgets for movies have kept going up. There&#8217;s just too much pressure to make the bigger thing for this not to happen (at least, as long as the video games market keeps expanding).</p>
<p>However, with improving technology and tools, it becomes much easier to make a good game without huge budgets. The success of casual games comes from this. I think the biggest hurdle for this kind of project is financing, however. Hopefully a method to finance medium-size projects will come up.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Garrett</title>
		<link>http://www.gameideas.org/2007/02/12/the-10-minutes-game-sales-potential-test/#comment-253</link>
		<pubDate>Wed, 21 Feb 2007 06:00:23 +0000</pubDate>
		<guid>http://www.gameideas.org/2007/02/12/the-10-minutes-game-sales-potential-test/#comment-253</guid>
					<description>I found your article to be enlightening, and a necessary piece of practicality for designers entertaining experimental, or near any, ideas. It is a sad aspect of every market that quality does not necessarily lead to success, but being aware of it will only benefit the designers. Do you feel, as I do, that as the market shifts into more regular methods of development, smaller production studios will be able to turn good ideas into successful games even though they are not economical powerhouses? Thx much.</description>
		<content:encoded><![CDATA[<p>I found your article to be enlightening, and a necessary piece of practicality for designers entertaining experimental, or near any, ideas. It is a sad aspect of every market that quality does not necessarily lead to success, but being aware of it will only benefit the designers. Do you feel, as I do, that as the market shifts into more regular methods of development, smaller production studios will be able to turn good ideas into successful games even though they are not economical powerhouses? Thx much.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: blayne_IV</title>
		<link>http://www.gameideas.org/2007/02/12/the-10-minutes-game-sales-potential-test/#comment-151</link>
		<pubDate>Tue, 13 Feb 2007 13:52:02 +0000</pubDate>
		<guid>http://www.gameideas.org/2007/02/12/the-10-minutes-game-sales-potential-test/#comment-151</guid>
					<description>I thought your article was well written and that your applied examples showed how The Test can be used as an effective tool for a designer. From reading the article I see that The Test seems to be applied specifically to console games. If The Test was instead used in the process of designing "casual games" would you modify any particular steps? Perhaps add or remove a few?</description>
		<content:encoded><![CDATA[<p>I thought your article was well written and that your applied examples showed how The Test can be used as an effective tool for a designer. From reading the article I see that The Test seems to be applied specifically to console games. If The Test was instead used in the process of designing &#8220;casual games&#8221; would you modify any particular steps? Perhaps add or remove a few?
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
