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	<title>Comments on: The Lunchbreak RPG</title>
	<link>http://www.gameideas.org/2007/04/15/the-lunchbreak-rpg/</link>
	<description>Videogame concepts from a professional designer</description>
	<pubDate>Tue, 06 Jan 2009 09:05:27 +0000</pubDate>
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		<title>by: Le Driver</title>
		<link>http://www.gameideas.org/2007/04/15/the-lunchbreak-rpg/#comment-5636</link>
		<pubDate>Sun, 03 Jun 2007 07:37:32 +0000</pubDate>
		<guid>http://www.gameideas.org/2007/04/15/the-lunchbreak-rpg/#comment-5636</guid>
					<description>An interesting idea. I enjoy playing tabletop RPGs and it's almost a shame that they'll always be such a minority sport. Of course, I don't think I'd enjoy a simplified lunch-time game as much as I do the current way of doing things, but for a new player looking to get into tabletop gaming, it'd be a very useful concept.</description>
		<content:encoded><![CDATA[<p>An interesting idea. I enjoy playing tabletop RPGs and it&#8217;s almost a shame that they&#8217;ll always be such a minority sport. Of course, I don&#8217;t think I&#8217;d enjoy a simplified lunch-time game as much as I do the current way of doing things, but for a new player looking to get into tabletop gaming, it&#8217;d be a very useful concept.
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		<title>by: Pierre-Alexandre Garneau</title>
		<link>http://www.gameideas.org/2007/04/15/the-lunchbreak-rpg/#comment-2119</link>
		<pubDate>Wed, 18 Apr 2007 21:58:48 +0000</pubDate>
		<guid>http://www.gameideas.org/2007/04/15/the-lunchbreak-rpg/#comment-2119</guid>
					<description>I'd be happy to look at your system -- it sounds interesting based on the little you said. I'm a big fan of inventive game systems -- I actually bought a few rpg systems just to read the rules and setting with no real intension to play them -- so it should be interesting.

You're right about the importance of a good hook, that's what I tried with the "lunchbreak rpg" concept. Not sure it's enough though, I'd need a really good hook for the universe too to really have something that would grab interest.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be happy to look at your system &#8212; it sounds interesting based on the little you said. I&#8217;m a big fan of inventive game systems &#8212; I actually bought a few rpg systems just to read the rules and setting with no real intension to play them &#8212; so it should be interesting.</p>
<p>You&#8217;re right about the importance of a good hook, that&#8217;s what I tried with the &#8220;lunchbreak rpg&#8221; concept. Not sure it&#8217;s enough though, I&#8217;d need a really good hook for the universe too to really have something that would grab interest.
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		<title>by: Jason</title>
		<link>http://www.gameideas.org/2007/04/15/the-lunchbreak-rpg/#comment-2118</link>
		<pubDate>Wed, 18 Apr 2007 16:11:59 +0000</pubDate>
		<guid>http://www.gameideas.org/2007/04/15/the-lunchbreak-rpg/#comment-2118</guid>
					<description>Interesting thoughts. I think you may have glossed over a few areas where traditional pen and paper rpgs do thrive, but for the most part I agree, RPGs need a redesign.

I believe there is a growing sentiment towards this more accessible and faster paced game. It's certainly only a matter of time before a game breaks out as the new contender for D&#38;D dollars. It's possible that this may even originate with an independent publisher.

If I had to guess, though I'm a little biased, the next big thing will be a hybrid game. A system that uses alternatives to dice and simulation style play. It's gotta have a unique hook, like Magic did, to draw away D&#38;D fans.

Here's the bias... when my system is ready in late 2007 I'll drop you a link to see what you think.

-jg</description>
		<content:encoded><![CDATA[<p>Interesting thoughts. I think you may have glossed over a few areas where traditional pen and paper rpgs do thrive, but for the most part I agree, RPGs need a redesign.</p>
<p>I believe there is a growing sentiment towards this more accessible and faster paced game. It&#8217;s certainly only a matter of time before a game breaks out as the new contender for D&amp;D dollars. It&#8217;s possible that this may even originate with an independent publisher.</p>
<p>If I had to guess, though I&#8217;m a little biased, the next big thing will be a hybrid game. A system that uses alternatives to dice and simulation style play. It&#8217;s gotta have a unique hook, like Magic did, to draw away D&amp;D fans.</p>
<p>Here&#8217;s the bias&#8230; when my system is ready in late 2007 I&#8217;ll drop you a link to see what you think.</p>
<p>-jg
</p>
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