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	<title>GameIdeas.org</title>
	<link>http://www.gameideas.org</link>
	<description>Videogame concepts from a professional designer</description>
	<pubDate>Sat, 12 Jan 2008 19:15:10 +0000</pubDate>
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		<title>About</title>
		<link>http://www.gameideas.org/about/</link>
		<comments>http://www.gameideas.org/about/#comments</comments>
		<pubDate>Mon, 16 Oct 2006 18:55:09 +0000</pubDate>
		<dc:creator>Pierre-Alexandre Garneau</dc:creator>
		
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		<description><![CDATA[Athletes going to the Olympics train hard for hours each day; that&#8217;s what&#8217;s required to become world-class athletes. The same is true in any field: to become one of the best in the world, you must train at it a lot.
While I already have a few years of experience as a videogame designer, I&#8217;m not [...]]]></description>
			<content:encoded><![CDATA[<p>Athletes going to the Olympics train hard for hours each day; that&#8217;s what&#8217;s required to become world-class athletes. The same is true in any field: to become one of the best in the world, you must train at it a lot.</p>
<p>While I already have a few years of experience as a videogame designer, I&#8217;m not at a world-class level. I want to reach that level however, so I decided to train myself. A sprinter trains himself by running a lot; a game designer trains himself by designing a lot of games. This blog will hold the resulting designs.</p>
<p>Here&#8217;s how it works. At the beginning of each week, I choose a random theme (eg. &#8220;Space Race&#8221;) and a random platform (eg. &#8220;Nintendo DS&#8221;). I must then come up with an interesting game concept that fits the theme and is appropriate for the platform before the end of the week (eg. a game about a space race for the Nintendo DS). As the week progresses, I plan on posting some bits of informations about how things are shaping up. The end result should be a description of the main characteristics of the game, that give a good idea of the overall vision of the game &#8212; what&#8217;s called a &#8220;pitch&#8221; in the business.</p>
<p>I hope to keep to that plan. I&#8217;m currently looking for work so I have more free time available for this, but even when I get back to work I&#8217;ll try to find time for this training. So come back often and look at how things progress! If you like or dislike something you see here, just leave a comment or <a href="http://www.gameideas.org/contact/">send me an email</a>.</p>
<p><em><strong>About Me</strong></em></p>
<p>My name is Pierre-Alexandre Garneau. During my 5 years of experience as a programmer and game designer, I shipped 17 games on PC, mobile, set-top boxes, GBA and DS. I started working in gaming as an indie developer, then moved to a studio working mostly on mobile games (Humagade) where I climbed to the role of design director. I then worked as a designer at the Montreal office of Gameloft, a major developer and publisher of mobile games. I am currently looking for work.</p>
<p>Outside work, I have written an article for Gamasutra (“Fourteen Forms of Fun”) which was used as training material at some major studios, and as reference in some academic theses on gaming.</p>
<p><em><strong>You Want to Use a Design?</strong></em></p>
<p>So, you really like one of the game concepts on this site and would like to make a game out of it? Great! I&#8217;d love to see that happening!</p>
<p>These game designs aren&#8217;t entirely free, however. I love sharing my ideas with the world, but if you&#8217;re going to sell a game based on them and make a ton of money, I think it&#8217;s fair for me to get some of that money for my efforts.</p>
<p>If you want to make an actual game based on the ideas on this site, just <a href="http://www.gameideas.org/contact/">contact me</a> and I&#8217;m sure we&#8217;ll be able to work something out &#8212; even if it&#8217;s for a freeware game. I really don&#8217;t want to rip anybody off, but I don&#8217;t want to be ripped off either. If nothing else, I&#8217;d like to know where my ideas end up being used.</p>
<p>For companies willing to pay for it, I&#8217;m also available to turn those short pitches into full-fledged design documents and to help with the other tasks related to the design. I&#8217;m also available to work on other design work unrelated to what&#8217;s on this site.
</p>
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