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Last 50 Entries
12 Jan 2008On Hold
15 Apr 2007The Lunchbreak RPG
13 Mar 2007What I learned from this blog
16 Feb 2007Edison vs Tesla
12 Feb 2007The 10 Minutes Game Sales Potential Test
08 Feb 2007Julian Streets, the Fox of China
30 Jan 2007Time for a new game idea
19 Jan 2007Drones!
11 Jan 2007First Challenge of 2007
15 Dec 2006Architecture
05 Dec 2006New Design Challenge
04 Dec 2006Anti-Spam Problems (or Videotron Must Die)
25 Nov 2006Zelda Begins — Day 3: Concept
22 Nov 2006Zelda Begins — Day 2: Thought Process
20 Nov 2006Reinventing a Classic
17 Nov 2006Pancho Villa — Day 5: Missions
15 Nov 2006Pancho Villa — Day 3: Abilities and Controls
14 Nov 2006Pancho Villa — Day 2: Who and What
13 Nov 2006This Week’s Theme
09 Nov 2006Power & Responsibility — Day 4: Story
08 Nov 2006Power and Responsibility — Day 3: Combat and Character
07 Nov 2006Power and Responsibility — Day 2: High Concept
06 Nov 2006A New Super Challenge
03 Nov 2006Pocket Vineyard — Day 5: Interface & Visuals
02 Nov 2006Pocket Vineyard — Day 4: Variety
31 Oct 2006Pocket Vineyard — Day 2: High Concept
30 Oct 2006New Challenge
27 Oct 2006Exploration — Day 5: Wrapping Up
26 Oct 2006Exploration — Day 4: More Gameplay Details
25 Oct 2006Exploration — Day 3: Gameplay Basics
24 Oct 2006Exploration: The High Concept
23 Oct 2006Challenge 2
20 Oct 2006Shades of Noir: Finale
19 Oct 2006Shades of Noir, Part 3
18 Oct 2006Shades of Noir, Part 2
17 Oct 2006First Challenge: Shades of Noir (PSP)
17 Oct 2006So, What’s This About?
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