Feed on
Posts
Comments

Archive for the 'Nintendo DS' Category

Drones!

In 2048, fear of terrorist threats and advances in technology pushed security measures to such high levels that every citizen’s actions are tracked by robotic watchmen. The government and megacorporations send army’s of remote-guided robots to ensure surveillance of every nook and cranny of the city and to quell any dissent that may threaten the […]

So far I’ve talked about this game in very abstract ways. The gameplay is fairly well defined from a high and low-level point of view, but the presentation of the game on the screens isn’t clear.
That’s what I want to cover today: the interface and the look & feel of the game.
Interface
The Nintendo DS is […]

First of all, sorry for the lack of update yesterday. I had a job interview and was otherwise pretty busy, and what’s more the site was down for a while.
Anyway, let’s jump directly to today’s subject:
Variety
There was concern in the comments that this game could become repetitive. Indeed, wine making isn’t renowned as a thrilling […]

It took two days of intense thinking, but I did come up with an idea I like for a wine-based game. I had to read through a lot of documentation (Wikipedia has a surprising amount of info about wine). I thought about a bunch of weird ideas, from a wine trivia quiz to a tradeable […]

New Challenge

This week’s random theme is a woozy — the most challenging on my “list of random themes”. I hoped it’d come up later, but randomness being what it is, I got it this week.

Platform: Nintendo DS
Theme: Wine Tasting

This is about as inappropriate for video games as it come. Games are good with sight, sound and […]