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Archive for the 'PSP' Category

Edison vs Tesla

A little change of pace this time: since I’m not going through those ideas day by day, I thought it didn’t really make sense to announce the theme of the challenge separately from the result. So, here’s the theme and platform (both randomly selected, as always) and the resulting game idea, in one single post.

Theme: […]

Brem mentioned in yesterday’s comment that he’d like to know more about the storyline. Indeed, I haven’t talked about it much so far, so that’s my subject for today. Let’s start with the world’s story and then continue with how the story progresses in-game.
Background Story
Super-hero worlds really gain from having a reason why there are […]

As a designer, I like giving control over the game to the player. That’s the one thing games do better than any other media: while the audience watches a TV show or a movie passively, they have a real influence over the events in a game. Too many game designers try to tell something to […]

As Spider-Man would say: “With great power comes great responsibility”. Super-heroes have a moral duty to help the world, but they must also balance that duty with living their ordinary lives. Super-man, Spider-man, Batman, The Incredibles, even Wolverine: they all must balance their super life with their ordinary life.
This is the basis of many super-hero […]

A New Super Challenge

This week’s theme and platform:

Theme: Super-Heroes
Platform: PSP

Well, it looks like my random number generator likes handhelds…
As for the theme, super-heroes should be easier than last week. The last 3 weeks were pretty intellectual games, but this time there should be more action. It’ll be a nice change of pace.
On the other hand, it’ll be challenging […]

Shades of Noir: Finale

Our story begins as Eva Mancini, a dark-haired beauty, enters the office of James Harris, our private eye hero. She has a tear-jerking story to tell: her husband has murdered a journalist who was about to reveal some business wrong-doings of his and he is framing her for the crime! She needs help from an […]

Shades of Noir, Part 3

A good game needs memorable locations. Sneaking around in boring, everyday places would be yawn-inducing. Good locations add a lot of atmosphere to a game and keep players interested.
At the highest level, I’ll place the game in New York. Why? Because it’s a famous city with the urban feel I’m looking for and, perhaps more […]

Shades of Noir, Part 2

The first thing to do when trying to come up with a good game design is to get some documentation: read some books, find appropriate websites, watch movies, etc. It sometimes feel like wasting time you could use more productively, but in the end it improves your work tremendously. Finding good documentation helps you get […]

First Challenge: Shades of Noir (PSP)

Let’s see what came up for this first challenge… Both the theme and the platform were randomly selected from lists I created for this purpose. Here’s what came up:

Theme: Film Noir
Platform: PSP

An interesting theme to start with. There aren’t many games out there that fit the dark and cool feel of the Films Noirs of […]