Posted in Xbox 360 on December 15th, 2006 No Comments »
Better late than never: the architecture game concept. My initial ideas were close to the typical tycoon games, a genre centered around building facilities to be used efficiently by people. But typical tycoon games don’t really focus on architecture, they’re more about management with some construction thrown in. When I think good architecture, I think […]
Posted in Xbox 360 on December 5th, 2006 No Comments »
Last week I was working on stuff that required a lot of writing and a lot of my time, so I didn’t feel like writing some more in this blog. But that’s pretty much over, so I can come back to updating this site. This week is a return to a random theme too.
So, this […]
Posted in Xbox 360 on November 17th, 2006 No Comments »
My other site got Digged earlier this week, so I spent yesterday tweaking that site and writing a new article for it, rather than updating this site. So that explains the absence of update yesterday.
Today, I’ve listed the missions of the Pancho Villa game. All of these missions are based on Villa’s life — or […]
Posted in Xbox 360 on November 15th, 2006 3 Comments »
At its core, the concept for this game is a third person shooter, like Gears of War but with more sombreros. The innovation is more in the historical setting and the feel of the game than in technical gameplay aspects. Nevertheless, a few game mechanics are worth detailing.
Horseback Riding
Pancho Villa is renowned for his daring […]
Posted in Xbox 360 on November 14th, 2006 No Comments »
The theme for this week’s game is “Mexico”, a pretty broad subject indeed. After spending some time thinking about it, I remembered a popular bandit and hero of the Mexican revolution: Pancho Villa!
There haven’t been many games based on the lives of real people for some reason. I think it can be a great way […]
Posted in Xbox 360 on November 13th, 2006 No Comments »
First of all, sorry for the lack of update last Friday. I was away most of the day and updating would have meant rushing it. I figured no update was better than a crappy update.
Anyway, as usual I picked a platform and a theme at random and will use them as the basis for this […]